Even if you could somehow get an NVIDia card to work on your Mackintosh, Apple decided to deprecate third party toolkits on their platform, thus making CUDA unavailable for GPU acceleration of Cycles renders.Īdditionally, given that also Apple decided to deprecate support for third party graphics APIs like OpenCL and OpenGL in favor of their own Metal API you will always be looking at a feature crippled system when compared to competing platforms in terms of GPU rendering and real time drawing performance, which makes MacOS an even less of an advisable ecosystem to invest in if you are seriously looking at open source software. Macs these days come equipped with AMD cards which have sup-par support for GPU rendering. Unfortunately, to get an even remotely decent GPU (Graphics Processing Unit) on a new Mac you'll be looking at $3K+, certainly not worth the money. The most important component for Blender is a good graphics card. Since hardware questions and computer recommendations are considered off topic here, and this is a frequent topic that often comes up in new questions, here is a somewhat canonical answer that hopefully covers the main points.
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